![]() At the least, the developers could’ve let us save our game right before the bigger fights instead of trudging down hallways to the last available save point. Why can’t the characters move like real people? I resorted to playing in easy mode so I could push through the game in time for this review, and I still often got my butt kicked. What’s the point of giving players the ability to lock onto a target if the ghost can dodge outside the lock at the crucial Fatal Frame moment (the split second before they attack when your photograph does the most damage). Regardless, I found the ghost combat to be much more difficult in Mask of the Lunar Eclipse than in Maiden of Black Water. Duly noted should I ever take up urban exploration. And honestly, I found I was better at using the flashlight than the camera despite having to swap lenses when going into battle. I’d question the technology, but I guess my iPhone does the same thing. ![]() In some story threads you’re actually using a flashlight equipped to fight ghosts and take their picture. You can hit B to dodge attacks (master this move, trust me), but your character will lower the camera to do so, and it takes a moment before you can raise it again. Turning is too slow, and the spin move is too fast. Ghosts can hide behind walls, of course, allowing them to remain undetectable until they’re immediately next to you and impossible to shoot. Although an indicator attempts to tell you where the ghosts are, I never found it to be accurate. They’re also exceptionally frustrating, mainly due to the clunky control system. The close-quarters battles with the ghosts are extremely tense, especially when you’re taking on more than one at a time. As my dad never told me when I got my first disc camera, “Don’t waste the good film on shots that aren’t a matter of life and death.” Film and lens upgrades help, but as with the weapons in any game, the quality ammo is limited to what you’re able to find scattered about. The better the picture, the more damage you do. As they hover around you, waiting for a moment to attack, you use the camera to get a tight shot of their pasty faces. In combat, the camera is used to exorcise the souls of the ghosts, more or less. These points become very important, as they’re used to buy health items, camera enhancements, and the often misguided costume changes. Specters remain in place for only a moment, so you need to capture a fast photo to acquire the reward points. Regardless of why you’re using it, you need to be quick. ![]() The X button is used to pull up the camera when necessary, and ZR takes a photo. It’s used to draw out ghostly clues from various objects, photograph specters in the distance, and-most importantly-defeat ghosts who would rather you stop meddling in their affairs. If you played Fatal Frame: Maiden of Black Water, you’ll recognize the Camera Obscura. All of them will be equipped with a device with which they’ll protect themselves from the numerous ghosts that inhabit the island. You’ll play as multiple characters throughout the game, including three of these young women and the investigator who initially found the missing girls. Why these people can’t work together-during the daytime-I’ll never know. Two others then turn up missing after returning to the island, so the last heads off in pursuit. Now, two of the girls have been found dead. The island’s residents themselves would soon thereafter meet a more grisly fate. Although they were eventually found, they had no memory of what happened, save for a lingering melody. So, why are you there? Ten years ago, five young girls disappeared after participating in a traditional festival. All have been abandoned for quite some time, slowly decaying on an island to which no one goes (but which still has electricity). In this case, they include a sanatorium, an infirmary, a lighthouse, and others on Rogetsu Isle. Like the Fatal Frame games before it (and after it, technically), Mask of the Lunar Eclipse-remastered from its 2008 Japan-only Wii release-centers around the exploration of exceptionally creepy environments. And that’s why I spent hours shouting at my TV while playing Fatal Frame: Mask of the Lunar Eclipse. Video games don’t put you in danger either, of course, but the stupidity of those who are is generally on you.Įxcept when it’s on the controller. You’re in no danger, you just get to judge the stupidity of the characters who are. With movies, you’re just a passive observer. I’ve often opined that horror video games are more effective than horror movies.
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